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Visit My Friends
- CGI and Compositing
- Game Design
- Layout Animatics
- Visual Development
It turns out that the tile roofs in this scene are so complex, that mental ray crashes whenever I attempt to light them. So, the next best thing is to use an ambient and direction light-and a really bright BG.
I gotta get rid of that seam…
The problem with this setup is that everything looks like its made of plastic! I’m going to try an environment fog and see if that will make a difference.
Such a pity, without the heavy data roofs, mental ray picks up every pretty pebble in the courtyard bump map. With the regular maya software, the result is a chunky oatmeal look.
Mental Ray renders are so much nicer!
You can have different passes with layers just for shadows! However, it seems to work best for interiors such as the layout of this loft/live/work space I built. At the geometry doesn’t “float” thanks to mental ray’s ray trace shadows.
I’ll render new passes once I figure out what kind of moulding I around the bathroom window.