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- CGI and Compositing
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- Visual Development
2:00am-sh. Whelp! Here’s the finished product! The AFTER. Admittedly, I traced John’s original directly from my monitor, so I think this ink deviates from his original drawing quit a bit. However, at least I got to figure where the hell Sody’s neck connected to her head and solved the quagmire of her left hand. Not John’s fault. That’s just the nature of extremes versus inbetweens and settles.
Anyhoo, I welcome your critique if you have time Mr. K.
In the meantime, I’m going to get back to coloring my comic.
10:45pm-ish. That’s better! I just needed to know where everything connected, that’s all. Sometimes no matter how great the animator’s drawing is, you gotta go over it and create a blue rough for yourself to feel out the thought process.
Now all I have to do is ink! See you in the morning around Penelope Pittstop time.
It’s 9:34 and I’m just settling down to this challenge. If you were actually going to check in:1000 apologies, Mr. K. I got hung up. Turn in for the night and I’ll have something for you in the morning.
I’m a chump, I know.
I’m posting an ink I did that was so bad, that I gave up on it’s finish and decided not to post it earlier. However, I saw Harmke’s solution and noticed that he was having trouble too. Therefore, I decided that I am going to tie down John’s rough and try to ink this bete again.
Here’s the before. I will post an after around 10pm tonight.